本来不想往blog上面贴一大堆代码的,不过好不容易写出来了,贴出来给大家做个参考把!
程序输入一连串的整数序列,会根据这个整数序列构建一个平衡二叉树。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 | #include <stdio.h> #include <stdlib.h> //节点数据结构 struct node{ int val;//值 int bf;//平衡因子 struct node* left; struct node* right; }; struct node* root; //struct node* top; //获得父节点的函数 struct node* GetFather(struct node* son){ struct node* temp; if(son==root) return NULL; temp=root; while(1){ if(temp==NULL) return NULL; else if(son->val<=temp->val){ if(temp->left == son) return temp; else{ temp = temp->left; continue; } } else if(son->val>temp->val){ if(temp->right == son) return temp; else{ temp = temp->right; continue; } } } } //LL类型旋转 int RorateLL(struct node* inode, struct node* blance){ struct node* father; struct node* left; left = blance->left; if(father=GetFather(blance)){ if(blance->val<=father->val) father->left = left; else father->right = left; } else root = left; left->bf = 0; blance->bf = 0; blance->left = left->right; left->right=blance; father = left->left; while(father!=inode){ if(inode->val<=father->val){ father->bf++; father = father->left; } else{ father->bf--; father = father->right; } } } //RR类型旋转 int RorateRR(struct node* inode, struct node* blance){ struct node* father; struct node* right; right = blance->right; if(father=GetFather(blance)){ if(blance->val<=father->val) father->left = right; else father->right = right; } else root = right; right->bf = 0; blance->bf = 0; blance->right = right->left; right->left=blance; father = right->right; while(father!=inode){ if(inode->val<=father->val){ father->bf++; father = father->left; } else{ father->bf--; father = father->right; } } } //LR类型旋转 int RorateLR(struct node* inode, struct node* blance){ struct node* father; struct node* newtop; father = blance; while(father!=inode){ if(inode->val<=father->val){ father->bf++; father = father->left; } else{ father->bf--; father = father->right; } } newtop = blance->left->right; if(father=GetFather(blance)){ if(blance->val<=father->val) father->left = newtop; else father->right = newtop; } else root = newtop; blance->left->right = newtop->left; newtop->left = blance->left; blance->left = newtop->right; newtop->right=blance; if(newtop->bf == 0){ newtop->left->bf==0; newtop->right->bf==0; } else if(newtop->bf == 1){ newtop->left->bf==0; newtop->right->bf==-1; } else if(newtop->bf == -1){ newtop->left->bf==1; newtop->right->bf==0; } return 1; } //RL类型旋转 int RorateRL(struct node* inode, struct node* blance){ struct node* father; struct node* newtop; father = blance; while(father!=inode){ if(inode->val<=father->val){ father->bf++; father = father->left; } else{ father->bf--; father = father->right; } } newtop = blance->right->left; if(father=GetFather(blance)){ if(blance->val<=father->val) father->left = newtop; else father->right = newtop; } else root=newtop; blance->right->left = newtop->right; newtop->right = blance->right; blance->right = newtop->left; newtop->left=blance; if(newtop->bf == 0){ newtop->left->bf==0; newtop->right->bf==0; } else if(newtop->bf == 1){ newtop->right->bf==0; newtop->left->bf==-1; } else if(newtop->bf == -1){ newtop->right->bf==1; newtop->left->bf==0; } return 1; } //插入函数 int AvlInsert(struct node* inode){ struct node* blance; struct node* temp; temp=root; while(1){ if(temp->bf==1|temp->bf==-1) blance = temp; if(inode->val<=temp->val){ if(temp->left){ temp=temp->left; continue; } else{ temp->left=inode; break; } } else if(inode->val>temp->val){ if(temp->right){ temp=temp->right; continue; } else{ temp->right=inode; break; } } } if(!blance){ temp=root; while(temp!=inode){ if(inode->val<=temp->val){ temp->bf++; temp=temp->left; } else{ temp->bf--; temp=temp->right; } } return 1; } else{ if(blance->bf==-1 && blance->val>=inode->val || blance->bf==1 && blance->val<inode->val){ blance->bf=0; return 1; } else if(inode->val<=blance->val && inode->val<=blance->left->val) RorateLL(inode, blance); else if(inode->val<=blance->val && inode->val>blance->left->val) RorateLR(inode, blance); else if(inode->val>blance->val && inode->val<=blance->right->val) RorateRL(inode, blance); else if(inode->val>blance->val && inode->val>blance->right->val) RorateRR(inode, blance); } return 1; } int AvlCreate(struct node* inode){ if(!root){ root = inode; return 1; } AvlInsert(inode); } //打印整个树的函数 void Traveser(struct node* r) { if(r->left) Traveser(r->left); if(r) printf("%d, %d\n",r->val, r->bf); if(r->right) Traveser(r->right); } int main(){ int a; struct node* Node; while(1){ scanf("%d",&a); if (a==-1) break; Node = malloc(sizeof(struct node)); Node->val=a; Node->bf=0; Node->left=NULL; Node->right=NULL; AvlCreate(Node); } Traveser(root); } |
怎么在vc里编译不能通过呀
@rh 我的编译环境是gcc4.3+linux, 可能编译器会有稍许差别,但应该不打,稍微改动下就可以了
再写个红黑树吧:)
讲数据结构是要画图的,这样通俗易懂。看不懂啊,刚从陈皓的CoolShell过来,学习了~。加个QQ:543446988